Game Designer - Enemy & A.I.

Eidos Montreal

In 2022 we switched to a 4 day work week (32 hours)

Only considering candidates eligible to work in Montreal, Canada ⚠️

Game Designer – Enemy & A.I.

Reports to: Game Director

Permanent – Full-Time

What you will do

  • Work with Directors to propose different enemy archetypes that meet the project's needs;
  • Collaborate with a multidisciplinary team, including programmers, animators, and technical designers, to lead the prototyping and creation of memorable enemy archetypes;
  • Ensure close communication with all members of the AI team to set clear objectives and highlight the specific needs of various game systems, providing regular updates to all connected systems;
  • Regularly collaborate with other teams, especially the Combat team, to ensure that the combat dynamics between the player and enemy archetypes are of the highest quality;
  • Participate in meetings with the assigned teams, organize brainstorming sessions, and promote collaboration with various directors to successfully carry out a vision and create robust and innovative design concepts;
  • Implement the necessary processes to improve and streamline production and evaluate them;
  • Quickly, clearly, and concisely document game mechanics and various features to serve as a resource for other disciplines in the project;
  • Help identify key tasks and work with production and design teams to allocate resources to support each system.

What you bring

  • Have 3+ years of experience in the video game industry as a game designer;
  • Have at least one published title, preferably “next gen”;
  • Hold a DEC or Bachelor’s degree in game design or a related field;
  • Have experience in writing design specifications and tuning specific game systems such as AI, combat, and player control;
  • Be able to conceptualize, present, and execute ideas within a given timeframe while actively participating in design and solving technical issues in the engine;
  • Have a strong analytical mindset with the ability to simplify game design and systems for documentation purposes;
  • Understand system constraints as well as the architecture of a game engine and its customizable tools;
  • Demonstrate an organized approach to problem-solving and time management while meeting strict production deadlines.

Even better if you have

  • Have experience working on a “melee combat game”;
  • Have basic or advanced knowledge of Unreal Engine;
  • Possess strong communication skills and be able to easily illustrate your ideas;
  • Have the ability to lead a small multidisciplinary team on a weekly basis;
  • Be able to multitask and parallelize your work;
  • Collaborate with different disciplines (e.g., art, animation, programming);
  • Be able to learn and share your knowledge;
  • Show maturity in giving and receiving constructive feedback.

Why join us?

  • Flexible work schedule: because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: because we have adapted to the new reality;
  • Access to Groupe insurance: To take care of yourself and your loved ones;
  • Access to Groupe RRSPs: we think about your future;
  • Access to a telemedicine service for the family: to avoid a pleasant 24hours in the emergency room :wink:
  • Bonus system: we recognize the work accomplished.

Come and create emotion with us!

Eidos Montrealeidosmontreal.com

Our mission: Crafting Emotions. Creators of the Tomb Raider Series.

Working Week

In 2022 we switched to a 4 day work week (32 hours)

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Our vacation policy is 20 days

  • 20 days
  • 52 Fridays
  • 72 days off per year

Remote Working Policy

We offer remote working (but require some time in the office) and are a team of 600 and mostly based in Canada.

Company Benefits

  • Health insurance

Desirable Skills and Experience

  • Unreal Engine
  • Game design
  • AI systems
  • Combat systems
  • Multidisciplinary team
  • Problem solving
  • Analytical mindset
  • Documentation

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