Environment Artist

Posted 6 months ago

Sorry, this job is now closed.

Only considering candidates eligible to work in Montreal, Canada ⚠️

Company description: At Ubisoft, a leader in the video game industry located in Montreal's vibrant Mile-End since 1997, we offer a unique working environment that allows you to create and enrich games that are part of internationally renowned AAA franchises. When you join Ubisoft, you enter a community of exceptional developers driven to innovate, be creative, and work with cutting-edge technologies. You will find a world where employees benefit from continuous career advancement, a welcoming learning environment, and competitive compensation packages. Above all, at Ubi you will work on many large, high-quality titles — Assassin’s Creed, Far Cry, Rainbow Six, For Honor — and you will work with some of the industry's greatest talents.

Position description: As an environment artist (level artist) at Ubi MTL, you will create captivating 3D environments in an immersive world to explore. You will be an environment architect, a visual storyteller, and a creator of experiences. Whether within a level, a side mission, or part of an open world, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every element you carefully place, whether a building or a prop, tells a story and evokes atmosphere and mood. Even within constraints, you can push creative boundaries — and you have the artistic ability to do so. You know how to adjust lighting, work with composition, and add just the right amount of detail to develop a game space with strong personality.

Responsibilities:

  • Collaborate with level design and art direction to discuss and understand the game's intentions and vision;
  • Perform art research (find written descriptions and visual references);
  • Place placeholders and submit modeling and texturing requests to artists;
  • Balance artistic aspects with technical constraints;
  • Integrate and build assets in the game engine to create and dress a polished scene;
  • Ensure integrated work aligns with art direction and gameplay makes sense (test and iterate).

Qualifications:

  • Experience in modeling, texturing, lighting and image processing, or other relevant experience;
  • Knowledge of 3D software (e.g., 3DS Max or Maya) and optimization techniques;
  • Understanding of art fundamentals: lighting, composition, color theory, etc.;
  • Curiosity, adaptability and resourcefulness;
  • Creativity and attention to detail.

Bonus: Knowledge of 3D scanning and optimization techniques is an asset.

Note: If you require a work permit, your eligibility may depend on your education and years of relevant work experience as required by the government.

Sorry, this job is now closed.

Automatically Apply to Remote Design Jobs!

Let our copilot automatically search & apply to remote jobs from all across the web.

Try it now
Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

Share this job:

Report incorrect data

Let us know if the job has expired