Posted 1 month ago
Only considering candidates eligible to work in Montreal, Canada ⚠️
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The Economic Game Designer is in charge of implementing the economy in the game. The Economic Game Designer is responsible for balancing the game to create a fulfilling user experience through economic progression and the various rewards and sinks systems.
They must be highly creative and work closely with the production team to define monetization and engagement strategies with implementation methods while staying on top of the most current industry trends.
In this role you will :
- Defining the monetization strategy with the development team, and designing an economic model that brings value to the players;
- Balancing virtual products, player’s progression, currencies sinks and sources;
- Analyze metrics and suggest improvements to the development and live team;
- Suggest improvements of the gameplay loops;
- Create design documents related to the economy that targets to improve acquisition, retention, and monetization.
What we're looking for :
- Degree in economic design or equivalent and know Games as a service gaming, including the latest innovations and trends;
- Strong ability to balance complex game economic systems and familiar with Agile production;
- Comfortable with monetization, retention, and virality concepts;
- Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling);
- Continuous analysis of current strategies and ability to propose of new ways to optimize/maximize game revenue;
- Able to plan for soft launch and live operation needs (prior experience with Live Ops);
- Knowledge of analytics software (funnels, segmentation, etc.) such as Tableau, Mixpanel, Swrve, or equivalents;
- Able to analyze data analytics and adjust game concepts and the economy balance to maximize retention, monetization, and virality;
- Excellent written and verbal communication skills in English and French.