Combat Game Designer

Posted 1 week ago

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Only considering candidates eligible to work in Montreal, Canada ⚠️

Company Description

Ubisoft is a global reference in video games, with teams spread around the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six to Just Dance and many others. We believe that diversity of viewpoints drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!

Job Description

As a Combat Game Designer on For Honor at Ubisoft Montréal, you will be responsible for developing combat systems, controls, interfaces, and other interactive elements to realize the vision of the Creative Director and deliver the experience sought by players. You will contribute directly to the continuous enrichment of our unique multiplayer universe, ensuring that every encounter remains engaging, balanced, and true to the spirit of For Honor.

What You Will Do

  • Design and evolve combat systems offering fair, entertaining, and strategic multiplayer confrontations
  • Adjust hero movesets, weapon interactions, and abilities to ensure competitive integrity
  • Collaborate with different disciplines to integrate animations, controls, and visual effects into combat mechanics
  • Standardize, document, and communicate combat design elements; keep references up to date
  • Prototype and test new mechanics, gathering quantitative and qualitative feedback to refine them
  • Work closely with the Game Design Director to align combat with the overall vision
  • Work with programmers and technical designers to develop tools that facilitate the implementation of combat systems
  • Contribute to other aspects of design while keeping the focus on the multiplayer combat experience

Qualifications

What You Bring to the Team

  • Minimum of 5 years of experience in video game design
  • Demonstrated ability to create, iterate, and balance complex interactive systems
  • Deep understanding of combat design principles, player psychology, and pacing in competitive games
  • Strong collaboration skills in multidisciplinary teams
  • Active listening and openness to feedback to refine designs
  • Clear written and verbal communication skills
  • Ability to adapt quickly and solve design challenges in a dynamic online gaming environment
  • Knowledge of prototyping tools and methods used in the industry

What to Send Us

  • Your resume highlighting your skills and experiences
  • A portfolio or examples of design work (combat systems, prototypes, or interactive projects)

Additional Information

We adopt a hybrid work model that helps you stay connected with your team and aligned with company priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • Game design
  • Combat system design
  • Competitive integrity
  • Cross-team collab
  • Active listening
  • Written communication
  • Verbal communication
  • Rapid adaptation
  • Problem solving
  • Prototyping methods

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