3D Programmer

Posted 2 weeks ago

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Only considering candidates eligible to work in Montreal, Canada ⚠️

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Job Description

The person in this role is responsible for the features that enable the on‑screen display of the game’s 3D universe (e.g., rendering architecture, textures, SFX, lighting, etc.).

Main Responsibilities

  • Profile and optimize the game’s GPU usage
  • Collaborate with the Technical Art Director to establish constraints and communicate to the art team the technical possibilities of various 3D features
  • Gather and understand the project’s 3D intentions, identify development needs, and analyze technical feasibility
  • Review existing 3D engine features and determine whether they meet the project’s goals
  • Propose improvements when needed by designing and implementing new systems
  • Suggest innovations inspired by other games in the industry
  • Validate and verify that newly developed and integrated 3D systems meet both specific and overall project intentions and do not create inconsistencies with existing code
  • Support the 3D features and systems developed for production
  • Identify and fix 3D bugs reported by other teams and the QA department
  • Document work to share knowledge and help other teams understand how to use 3D systems and features
  • Perform any other related tasks

Qualifications

Education

  • Bachelor’s degree in Computer Science, Computer Engineering, or any equivalent training

Relevant Experience

  • Minimum of 3 to 5 years of experience in 3D programming, ideally in the video game industry or other relevant fields

Skills and Knowledge

  • Knowledge of linear algebra
  • Understanding of GPU architecture and best practices for performance optimization
  • Familiarity with low‑level 3D APIs (DirectX, Vulkan)
  • Knowledge of shader languages
  • Asset: experience with Unreal Engine
  • Asset: experience with GPU profiling tools (RenderDoc, NVIDIA Nsight, etc.)
  • Asset: multiplatform knowledge
  • Understanding of software design best practices and memory / CPU / GPU trade‑offs
  • Strong analytical and synthesis skills
  • Problem‑solving abilities
  • Autonomy and resourcefulness
  • Attention to detail
  • Results‑oriented mindset
  • Strong interpersonal and communication skills
  • Ability to work effectively in a team
  • Ability to adapt to change

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

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