3D Modeling Artist

Posted 1 week ago

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Only considering candidates eligible to work in Montreal, Canada ⚠️

Company description

Job description

As a Modeling Artist within the Rainbow Six Siege "World" team at Ubi MTL, you will shape the objects and elements that make up the game's 3D universe.

With care and precision, using studio-specific tools and industry-standard software, you will produce high-quality 3D models for environmental elements such as architectural structures, vehicles, set dressing props and interactive objects. While respecting the constraints related to art direction, memory and rendering, you will continually push the limits through your resourcefulness and imagination.

Collaboration will be at the heart of your work: whether derived from defined plans or original ideas, your creations will integrate harmoniously with those of your colleagues to provide players with immersive and coherent environments.

What you will do

  • Model complex 3D environments including buildings, structures, vehicles, set dressing props and interactive objects;
  • Work from concepts, references or your imagination to create prototypes and final models;
  • Respect artistic, technical and performance constraints (LOD, collisions, lightmaps, etc.);
  • Collaborate closely with art, design and technical teams to ensure smooth integration of assets into the game engine;
  • Adapt your creations according to feedback from testing, development and gameplay teams;
  • Participate in establishing environmental modeling standards and propose improvements to existing workflows;
  • Identify production risks related to assets and anticipate solutions before modeling begins;
  • Research and experiment with new tools and techniques to optimize efficiency and the visual quality of environments.

Qualifications

What you bring to the team

  • Experience in 3D modeling, ideally in the video game industry;
  • Good knowledge of 3D software (3DS Max, ZBrush, Substance Painter, etc.);
  • Ability to work autonomously while knowing when to ask for help and ask questions when needed;
  • Ability to organize your priorities in a dynamic production context;
  • Team spirit and openness to others' ideas;
  • Good general culture (architecture, art history, mechanical and industrial logic, etc.);
  • Insatiable curiosity and a strong interest in technical tools and emerging trends in 3D modeling.

What to send us

  • Your CV highlighting your education, experiences and skills;
  • A portfolio of your best 3D work (attach images or a link to your personal site or online portfolio).

Additional information

About us

Ubisoft is a global reference in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six to Just Dance and many more. They believe that diversity of viewpoints advances both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join their adventure and help them create the unknown!

We adopt a hybrid work model that helps you stay connected with your team and aligned on company priorities while giving you the possibility to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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Ubisoft Montrealmontreal.ubisoft.com

Ubisoft Montreal creates world-renowned video games with a focus on innovation and quality.

Working Week

We don't officially have a 4 day work week, but we'd be open to applications for a 4 day work week @ 80% salary.

  • Mon
  • Tue
  • Wed
  • Thu
  • 🏖️
    Fri

Our Vacation Policy

Ubisoft Montreal offers six weeks of vacation after the first year, promoting ample time for rest and personal pursuits.

  • 30 days PTO
  • 52 unpaid Fridays
  • 82 days off per year

Remote Working Policy

Hybrid work model with three days remote and two days in-office.

Company Benefits

  • Health insurance
  • 401(k) company contribution
  • Generous parental leave
  • Dentalcare
  • Company retreats
  • Life & Disability Insurance
  • Professional Development Budget
  • Mental Health Support

Desirable Skills and Experience

  • 3DS Max
  • ZBrush
  • Substance Painter
  • 3D modeling
  • Environment modeling
  • LOD optimization
  • Collision setup
  • Lightmap creation
  • Working from concepts
  • Collaboration
  • Autonomy
  • Production planning
  • Architecture knowledge
  • Art history knowledge
  • Tool experimentation

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